My latest column in the October 2013 issue of MSDN Magazine is now available online.
This month, I’ll show you how to take this basic skeleton and add support for rendering. The WinRT application model is optimized for rendering with DirectX. I’ll show you how to take what you’ve learned in my previous columns about Direct2D and Direct3D rendering and apply it to your CoreWindow-based WinRT app—specifically using Direct2D 1.1, via the dx.h library. For the most part, the actual Direct2D and Direct3D drawing commands you’ll need to write are the same regardless of whether you’re targeting the desktop or the Windows Runtime. There are, however, some minor differences, and certainly getting it all hooked up in the first place is quite different. So I’ll pick up where I left off last time and show you how to get some pixels on the screen!
Have you missed one of my previous courses? Master the essentials of COM, DirectX with C++, and even C programming!
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